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Especially girls – reinforce friendships Boys make new friends and do some flirting Stay in touch with friends, make plans, 85% use MySpace, and 7% Facebook 50% visit at least once a day Ĭommunicating Post to a friend’s page or wall – open communication Send private message (ie email) Post comments to friend’s blog or photos Send bulletin or group message Wink, poke, give e-props or e-gifts (less used) įacebook TD Bank has a Facebook page – Money Lounge Ryerson and University of Alberta libraries let students search the library catalog thru Facebook Ernst & Young - recruiting Politicians – all the national political party leaders in Canada PEW: Social Networking and Teens 55% of online teens (12 – 17) use a social networking site. Social Networking The practice of using a social network to establish and enhance relationships based on some common ground-shared interests, related skills, or a common geographic location-is as old as human societies, but social networking has flourished due to the ease of connecting on the Web. Life online is moving beyond browsing and searching to interacting, creating, collaborating and community. īeing Social Searching for information, banking/investing, purchasing items, e-mailing and instant messaging are now standard online activities conducted by more than half of the total general public surveyed. OCLC Report 2007 International study on online social spaces, including social networking attitudes and habits of both end users and librarians. Social networking - Facebook Twittering Virtual worlds Social media – videos and photos Reading news and blogs – sharing opinion My Small Survey 5 2 1 3 4 2 40% Write a Blog 100% Shop 20% Play Online Games 60% Get Music / Podcasts 80% Watch Video 40% FacebookĪgenda Internet – Stage 2 well under way especially for digital natives. Created by Michael Wesch, Digital Ethnography, Kansas State University “ a short video summarizing some of the most important characteristics of students today - how they learn, what they need to learn, their goals, hopes, dreams, what their lives will be like, and what kinds of changes they will experience in their lifetime. Students Today A Vision of Students Today. Life on the Web: The Web as a Social Place For Ex Libris Association (November 5 2007) Gwen Harris
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It also had to crack down on "banks" that promised residents sky-high interest rates for their "investments" and then collapsed, taking users' real-world money with them the idea is to govern Second Life in a way that maximizes freedom, but keeps real-world authorities from stepping in.Life on the Web: The Web as a Social Place Linden Lab has struggled with ethical and regulatory issues in Second Life in the past, including accusations of child pornography that forced it to ban "age-play," or the depiction of erotic activities using child avatars in 2007 ( via Reuters). Adult-related content will also be filtered from the Google-powered search listings, meaning people will have to search for it explicitly. Residents that own land earmarked for adult activities will not have to move, but they'll be required to rope off the area and set up age-verification controls.
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The adults-only zone will be separate from the mainland people who want access will need to be age-verified through either a credit card or Linden Lab's own verification service.
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The changes are expected to roll out over the next few months. The company said it would solicit feedback in its forums and message boards to come up with a working definition of adult activity, which could include "explicit sexual conduct or genitalia," "representations of intense violence" and "stimulated drug use," among other things.
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In an official blog post, Linden Lab said the idea was to "improve Second Life for everyone" and "give residents more control over what they see." But VP of customer relations Cyn Linden also told New World Notes that it would help "businesses and education to feel more comfortable about what they encounter" in-world. But adult activities are also what has kept certain brands and companies from setting up shop in-world, so Linden Lab announced that it will be restricting such activities to an "Adult Continent." Sex sells in Second Life, just like it does in the real world though there aren't any hard stats, adult and sex-related transactions make up a significant portion of the $35 million in real money that Linden Lab says filters through its virtual economy each month. A major part of Second Life's appeal is that people can make their avatars into anything they want: vampires, steampunks, fashion models and, of course, strippers and escorts.